Eduardo Ariedo is a video game journalist known among friends for leading Bohemians, an Irish football club, to a Champions League title in Football Manager—just mention the game, and his eyes light ...
When you think of Doom it's easy to think about massive demons and huge guns. But, though combat has often been frantic even back in the 1993 original, how you deal with a room full of hellspawn has ...
In the lead-up to the release of Doom: The Dark Ages, a lot has been made of a more story-based approach and a grounded combat system that harkens back to the classics. A new focus on parry mechanics ...
The rebooted “Doom” series has been a masterclass in reinvention. Bucking the trend of military shooters, the id Software team crafted a brilliant gameplay loop that’s the spiritual successor to the ...
Scott Baird is a contributor with over a decade's experience writing about video games, along with board games and tabletop RPGs. Scott has previously worked for Dexerto, Cracked, Dorkly, and Gamepur.
Xbox hosted its Developer_Direct event today to kick off the new year, and one of the highlights of the show was DOOM: The Dark Ages, the next game from id Software in the studios newly rebooted DOOM ...
Doom 3 strayed from the series' fast-paced combat, opting for survival-horror elements. Doom 64's combat was methodical with a focus on atmosphere, but lacked variety. Doom Eternal refined combat with ...