As Monster Hunter Wilds travels down its post-launch roadmap, the game continues serving the many hunters that have stuck with it since its successful launch. Despite initial worries that Monster ...
May 22 (UPI) --Publisher Capcom has announced an upcoming crossover event between its two games, Monster Hunter Wilds and Street Fighter 6. Street Fighter villain Akuma takes on towering monsters ...
GameSpot may get a commission from retail offers. After teasing an upcoming collaboration recently, Capcom has now revealed a special collaboration between Monster Hunter Wilds and Street Fighter 6.
Video game company Capcom isn’t afraid to bring two of its hallmark franchises together in some wild collaborations. The latest is for its hit game Monster Hunter Wilds, the critically acclaimed new ...
Monster Hunter Wilds’ collab with Street Fighter 6 includes costumes and an Akuma hunter layered armour. Capcom has officially unveiled an upcoming Monster Hunter Wilds x Street Fighter 6 crossover ...
Capcom has officially announced that, yes, in case all the teasers weren’t clear enough, the first Monster Hunter Wilds collaboration event will be with none other than Street Fighter. Collaboration ...
First, Street Fighter 6 content appeared in Monster Hunter Wilds. Now, we’re getting the reverse. Capcom has officially confirmed Street Fighter 6 x Monster Hunter Wilds, an upcoming collaboration ...
Chris is a writer with an academic background in Creative Technology and Games Design. This experience has allowed him to look at games through a critical lens, analyzing what makes for good design.
Included in the collaboration equipment are the Akuma full armor set and Akuma layered armor. When you have either equipped, three items will be added to the Item Bar – Assisted Combo: Akuma, Drive ...
Capcom dropped a nice and easy-to-parse teaser earlier today for the first collaboration event in Monster Hunter Wilds. We’ve known for a while that the company is working on one such event, and we’ve ...
Chris is a writer with an academic background in Creative Technology and Games Design. This experience has allowed him to look at games through a critical lens, analyzing what makes for good design.